Login to your pi’s terminal, and run the following two commands. sudo su wpa_passphrase YOUR_SSID You’ll then be asked to enter the passphrase and confirm the passphrase. If they match; you’ll see a blurb that’s a config file fragment. Good. Now (still as su) repeat the last step, but pipe-append the output to the supplicant file. wpa_passphrase YOUR_SSID >> /etc/wpa_supplicant/wpa_supplicant.conf You won’t see the instructions this time - but that’s okay.
I had an idea/desire for a “simple” template class that’d work as my OpenGL thread. A contemporary design for multi-threaded 3D games10 seems to be pooling work and processing it in whatever threads are available. IME OpenGL/GLFW are not re-entrant; Apple2 and GLFW3 explicitly states that it won’t work - so it seems safe to assume that I shouldn’t call functions from different threads. So to make a super-fast 3D game (or whatever) I need to do less work on the thread which is running OpenGL while allowing other threads to send it whatever work they please.
This is a followup to a previous post because that one stopped working, now - this works. There’s not a lot of OC here, just clarity. NameCheap DynDNS on a Pi3 I use NameCheap (because they’re anti-SOPA) for DNS. The client program, ddclient, can connect to NameCheap. I’m using raspbian, so, first; run sudo apt-get install ddclient on your Pi find the dynamic DNS settings on NameCheap’s website Dashboard >>> Domain List >>> Manage >>> Advanced DNS they do like to change these things around halfway down the page, there should be a DYNAMIC DNS thingie enable it (if you haven’t already) note the blurb-what-looks-like-a-SHA edit your /etc/ddclient.
I connected my Windows desktop to our office file server using SSHFS rather than SaMBa. I am happy about that. For some reason one of our SaMBa systems got twitchy sometime last month. This is a problem since I’ve inherited a script that; I don’t yet understand runs on Windows (10?) exclusively reads data from \\foo\bar\project\user\project3\data\something paths Since I know that SSHFS already works, I’m setting that up as a substitue.
This has been replaced Pi3 DynDNS I want to give my home’s Raspberry Pi3 a DNS name so that I can access it more easily. DNS and Dynamic IP Addresses The Domain Naming System is how those readable textual names like example.com become the actual IP Addresses like 127.0.0.1 that web pages, email, and everything else needs to work. Various groups allow people to register a domain (or subdomain) and specify the IP address of a computer that the domain should reffer to.
These instructions won’t help with [H.J.Res.86](https://www.congress.gov/bill/115th-congress/house-joint-resolution/86). These instructions show you how to browse from your home, when you’re somewhere else. Unless your home is outside of the USA, this does nothing to help defend you against H.J.Res.86. Have I mentioned that I own a Pi3? Well … this is how I use the Pi3 as an OpenVPN server to remotely work on my home network. This (anecdotal) post comprises
GitHub pages allow a GitHub repository to function as a web-server thing. … whatevs … create a repository on GitHub I created game-SpaceShips at email@example.com:g-pechorin/game-SpaceShips.git run these from the root; rm -dfr .git git init git checkout -b gh-pages git add . git commit -m "some stuffff or what" git remote add origin firstname.lastname@example.org:g-pechorin/game-SpaceShips.git git push -f origin gh-pages enjoy!
What? I reduced Bullet 2.83 to a single C++ header file. Why? Largely to see if I could … hey - SQLite say a 5% - 10% speed boost when they did this right? … oh - and to ease adoption I guess … maybe … How? I used a slightly complicated Scala script that I’m not interested in examining again … for now … Basically; I took the 2.
Lindenmayer Systems allow one to specify a series of replacement rules for transforming strings. If the text is used as a series of drawing commands, including saving and restoring the cursor’s position, the technique can generate fairly interesting foliage. A scene graph offers the ability to save/restore by chaining segments together. I used Unity3D’s ScriptableObject to create “Languages” with replacement rules. I also created “Dictionaries” mapping symbols to segments made from GameObject prefabs.