Automated Unity WebGL Deployment

I have an old Unity project that I haven’t looked at in awhile - this one. If memory serves; assembling a WebGL version is slow and boring - so I’m making my eager little Jenkins server do it.

Really I’m a bit bored with sbt-launch malarkey and I wanted to see if I could get this rolling. Broadly the steps that I followed went like this;

  1. Install Unity (5.3.3) with WebGL modules
    • 5.3.3’s WebGL stuff has improved since I last checked
  2. Build the whole tootin thing by hand (on your workstation)
    • This never works on the first try - better to do it locally
    • A custom build script was involved but many snags later it lives!
  3. Validate WebGL player
    • file:// isn’t enough boyo; you need http:// to play your game
    • … actually ; NW.js can open the local page as if it’s a real-boy
      • … y’know, this suggests some interesting options with desktop applications and Unity
  4. Build by hand (again) on the CI server
    • I needed to reinstall Unity5.3.3 to get the trimmings I wanted
    • I also needed to make a build script BB8ild (script is below)
    • my CI server is slow so I wanted to iron out slow problems before I started picking at it here
    • still need to set it up for CI stuff
  5. Configure Jenkins to assemble and post the project
    • This was more complex than I had anticipated
    • I needed to cd around and run a variety of tasks (script is below)
    • In the end - I cloned and pushed the whole site
    • … and hoped for the best

Jenkins Task

Some paths were changed for security-via-obscurity; this won’t literally work but if run line-by-line and changed as you go you’ll get there.

cd mySpaceShips
/Applications/Unity/ -batchmode -nographics -quit -executeMethod BB8ild.PerformBuild
cd build/
rm -dfr
hg clone git+ssh://
rm -dfr
mkdir -p
mv ./web-gl/* ./
hg add .
hg commit -m "$BUILD_TAG"
hg push
cd ..
rm -dfr
rm -dfr web-gl/
cd ..
rm -dfr build/
rm -dfr Library/

Unity BB8ild build script

This’ll work as-is

using UnityEditor;

class BB8ild
	[MenuItem("Build/Build WebGL")]
	static void PerformBuild()
		var sceneSettings = EditorBuildSettings.scenes;
		string[] scenePaths = new string[sceneSettings.Length];

		for (int i = 0; i < scenePaths.Length; ++i)
			scenePaths[i] = sceneSettings[i].path;
		BuildPipeline.BuildPlayer(scenePaths, "build/web-gl", BuildTarget.WebGL, BuildOptions.None);
Peter LaValle avatar
About Peter LaValle
Peter is currently a PhD student at the University of Nottingham. His day work involves applying functional programming to problems with artificial intelligence. Someday maybe he'll retire and be a graphics programmer or demoscene coder.
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