p-Unity

p-Unity

p-Unity is/was/will-be a dumping ground for stuff I’ve written in Scala/Gradle to automate the parts of Unity3D that I wish to automate. For now; it’s a (twitchy) way to run editor tests from the command-line. Once/when I assemble re-usable packages, I’ll be able to fill in the stubs and make it; - build pre-compile assemblies from src/(main|test)/punity/ in Gradle-Like fasion. - publish/consume code as Gradle dependencies - export packages from the command line - export players from the command line